Miguel Lastra Leidinger

Contact

mlastral@uEbvqmTgr.es

Organization

UGR

Researcher Profile

Total From 2019:
Citas Total: 524 From 2019: 146
Índice H Total: 8 From 2019: 7
Índice i10 Total: 8 From 2019: 7

Papers (34)

Title Authors Year
COVID-ViT: COVID-19 Detection Method Based on Vision Transformers L Balderas, M Lastra, AJ Láinez-Ramos-Bossini, JM Benítez. 2023
Optimizing dense feed-forward neural networks L Balderas, M Lastra, JM Benítez. 2023
Can persistent homology whiten Transformer-based black-box models? A case study on BERT compression L Balderas, M Lastra, JM Benítez. 2023
Optimizing Convolutional Neural Network Architecture L Balderas, M Lastra, JM Benítez. 2023
A real-world intelligent system for the diagnosis and triage of COVID-19 in the emergency department ML Leidinger, FA Royón, O Etxeberria, L Balderas, AJL Ramos-Bossini, .... 2022
Efficient multilayer shallow-water simulation system based on gpus M Lastra, MJC Díaz, C Ureña, M de la Asunción. 2018
SMOTE-GPU: Big data preprocessing on commodity hardware for imbalanced classification PD Gutiérrez, M Lastra, JM Benítez, F Herrera. 2017
GPU Processing for Biometric Big Data Based Identification. Why and what for? M Lastra, PD Gutiérrez, JM Benítez, F Herrera. 2017
GPU-SME-kNN: Scalable and memory efficient kNN and lazy learning using GPUs PD Gutiérrez, M Lastra, J Bacardit, JM Benítez, F Herrera. 2016
A high performance memetic algorithm for extremely high-dimensional problems M Lastra, D Molina, JM Benítez. 2015
Fast fingerprint identification using GPUs M Lastra, J Carabaño, PD Gutiérrez, JM Benítez, F Herrera. 2015
A high performance fingerprint matching system for large databases based on GPU PD Gutierrez, M Lastra, F Herrera, JM Benitez. 2013
A High Order Finite Volume Numerical Scheme for Shallow Water System: An Efficient Implementation on GPUs MJC Díaz, M Lastra, JM Mantas, S Ortega. 2010
Simulation of shallow-water systems using graphics processing units M Lastra, JM Mantas, C Ureña, MJ Castro, JA García-Rodríguez. 2009
Simulation of Shallow Water systems using GPUs M Lastra, JM Mantas, C Urena, MJ Castro, JA Garcıa-Rodrıguez. 2009
An Importance Sampling Method for Arbitrary BRDFs R Montes, C Urena, R García, M Lastra. 2008
Estimación de Densidades usando GPUs. M Lastra, C Ureña, J Bittner, RJ García, R Montes. 2008
Un Algoritmo de Muestreo exacto para BRDFs Arbitrarias. R Montes, C Ureña, M Lastra, RJ García. 2008
GENERIC BRDF SAMPLING-A Sampling Method for Global Illumination R Montes, C Urena, R García, M Lastra. 2008
A study of incremental update of global illumination algorithms R Garcia, C Ureña, M Lastra, R Montes, J Revelles. 2007
Density estimation optimizations for global illumination R Garcia, C Urena, J Revelles, M Lastra, R Montes. 2006
Interactive global illumination for quasi-static scenes RJ Garcia, C Urena, M Lastra, R Montes, J Revelles. 2004
Representación Espacial Eficiente Para Escenas Constituidas Mediante Agrupaciones de Objetos J Revelles, N Aguilera, M Lastra, R Montes, RJ García. 2004
A formal framework approach for ray-scene intersection test improvement J Revelles, M Lastra, R Montes, P Cano. 2003
A Spatial Representation for Ray-Scene Intersection Test Improvement in Complex Scenes J Revelles, N Aguilera, J Aguado, M Lastra, R García, R Montes. 2003
A Spatial Representation for Ray-Scene Intersection Test Improvement in Complex Scenes. J Revelles, N Aguilera, J Aguado, M Lastra, RJ García, R Montes. 2003
A particle-path based method for Monte-Carlo density estimation M Lastra, C Urena, J Revelles, R Montes. 2002
A density estimation technique for radiosity M Lastra, C Ureña, J Revelles, R Montes. 2002
An efficient parametric algorithm for octree traversal J Revelles, C Urena, M Lastra. 2000

Descargando datos de la publicación